Tuesday 17 May 2011

A Thousand Leaves


We're pleased to announce that our performance A Thousand Leaves will be included as part of the Worcestershire Literary Festival at:

The Worcester Arts Workshop
21 Sansome Street
Worcester
WR1 1UH

Date 22nd June 2011.

A Thousand Leaves is an immersive adventure for one audience member.

There are 14 tickets for this event so book early to avoid disappointment.

Tickets cost £4/£3 (concessions)

Tickets available from Worcestershire Literary Festival or just contact us

Performers Wanted

We're looking for performers to join us. We have several projects to deliver over the summer and need hard-working, trustworthy and committed performers who are interested in developing their CV by engaging with new and exciting theatrical work.

We would also be interested in hearing from dancers who are keen to work in this field.

Please send a CV and headshot to collectiveunconsciousuk@gmail.com

Tuesday 12 April 2011

Menagerie





Menagerie was a piece created over a timeframe of around five days in response to a request to contribute to the Wake Up! festival (a day of art and performance) at the Worcester Arts Workshop on Saturday 29th January 2011. The top floor contains three rooms (two office spaces and a junk room), a hall and a staircase leading up to the floor. The performance made use of the staircase and the junk room and was created in response to an hour spent exploring the room and its contents. The room contained a huge amount of different artefacts, paper, art work, electrical equipment, furniture, mannequins and had been filled to bursting over a number of years. For me it felt like the ‘memory’ of the building, placed on the top floor with no windows. It had a disorganised beauty to it that I associated with the clutter of life experiences and searching through the space, one tried to make sense of much of the objects that were in there. I wanted to know where different objects had come from, why people had abandoned their art work in this space rather than taking it home. This was reminiscent of Jerome Bruner’s assertion that we use narratives to try to understand our lives and for me, for a piece to respond appropriately to this space, it had to be about memory and loss. The limitations of the available space also suggested that, without clearing out the rubbish completely and therefore losing the aesthetic, that we could only accommodate a small number of audience members per ‘show’. For me, the best way to make the performance about memory was to involve the act of remembering and, for this reason, I decided that I wanted the piece to be a shared act of remembering – a conversation between two people, structured within a loose narrative arc. The other aspect of the space was the element of darkness, the lights were some way into the room and so during the initial exploration, one had to trip and climb over boxes, umbrellas and chairs in the pitch black to get to the light switch. This created a sense of uncertainty, of trepidation that I wanted to keep in the piece, obviously whilst making sure it was safe and negotiable by members of the audience. This heightening of the senses through the injection of fear and unknowing is used by companies such as Punchdrunk to put audiences of their guard. There is also evidence to say that perceived threat is understood by individuals in such a way that makes the experience feel more ‘real’ . Hence, once a pathway was cleared through the space, it was lit with the minimum of light possible. To add to this feeling of fear I attached unsettling pictures of creepy looking dolls to various objects, in many ways this wasn’t really in keeping with the piece or the themes in the script however, I felt like it needed that extra obvious prompt to really say – ‘this is a scary place’.

The script made use of a number of techniques. Firstly, it was retro-scripted – the ideas that I felt that I wanted to cover were reduced to a few key questions to prompt the conversation between performer and audience member. The performer set the question and the audience member responded and then the performer responded in kind so hopefully, the initial prompt instigated the sharing of two stories. It would have been easy to simply write the lines for the performer to speak, however, alongside the pressures of the short development period, I also felt like this was cheating the situation – why should the audience member has to respond spontaneously when the performer had a learned reaction? – it seemed to undermine the notion of sharing memories. In the same way I felt that getting the performer to adopt a character undermined the concept of the piece. The set up was always going to feel fictional but I wanted the performance to feel as real as possible again to give the audience member back as much as they were putting in. For this reason I used augmented characterisation to add a few minor details to the performer’s own personalities. In many ways this was simply a matter of context. The questions raised were not the kind that would normally be discussed in every-day life. Also, there was a loose bit of narrative centred around a card trick that predicted the day the audience member was going to die that gave the piece a bit of structure and a climactic point. Again, the performer wouldn’t normally behave in this kind of way so this was attached to the genuine responses from the conversation to heighten the experience.